Compiling and building in Visual Studio for Mac. 2 minutes to read. Contributors.
In this article Visual Studio for Mac can be used to build applications and create assemblies during the development of your project. It's important to compile and build your code early and often so that you can identify type mismatches and other compile-time errors. Building from the IDE Using Visual Studio for Mac lets you create and run builds instantly, while still giving you control over build functionality. Visual Studio for Mac uses MSBuild as the underlying build system. All Projects and Solutions created in the IDE will have a default build configuration, which define the context for builds. These configurations can be edited or you can create your own.
This is by far the path of least resistance. The Gulp build script can add them at the time you build. If you absolutely must check in the contents of the platforms folder from Windows, you can craft a shell script to set the execute bits on these files and include it as a part of your build process. Learn Cordova From Scratch - Visual Studio and Mac 3.8 (7 ratings). Learn Cordova From Scratch - Visual Studio and Mac Build cross platform mobile apps for Android and iOS 3.8 (7 ratings). Installing Remote Build and connecting to Visual Studio.
Creating or modifying these configurations will automatically update the project file, which is then used by MSBuild to build your project. For more information regarding how to build projects and solutions in the IDE, see the guide.
Visual Studio for Mac can also be used to do the following:. Change the output path. This is edited in your Project's options:.
Change the verbosity of the build output:. Add Custom Commands before, during, or after Building or Cleaning: Building from command line You can use MSBuild Build Engine to build applications via the command line. See the content for more information on using MSBuild. Building from Azure Pipelines. See also.
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![Log Log](/uploads/1/2/5/3/125356058/857748174.png)
I had the same problem after upgrading Xamarin, and in my case it happened even for a x86/desktop Console Application. Turned out to be because I didn't have 4.5.1, which was required by the newer version (I had only 4.5 I think). I found this entry in the log: Unregistered TargetFramework '.NETFramework,Version=v4.5.1' is being requested from SystemAssemblyService, returning empty TargetFramework After googing this error I found, and the solution was to download.NET 4.5.1 and it worked after that!
Try the following options from Build menu:. Clean All. Rebuild All Then build it again. If won't help, check your log files for details by going to Help menu and Open Log Directory. For example by dragging & dropping the log folder into newly opened Terminal window, and run: tail -f.log then run the build again and check the reported logs. Hit Control- C on Terminal when finished.
![Visual studio for mac build log Visual studio for mac build log](/uploads/1/2/5/3/125356058/686000240.jpg)
For better visibility, run: tail -f.log grep -C5 -i error You can also try to clear cache folder of VisualStudio, e.g.: $ lsof -p $(pgrep VisualStudio) $ rm -fr /Library/Caches/com.microsoft.visual-studio.